gui.bertoso

real-time systems focused on scalability and procedural generation

focused on performance, scalability and real-time generation

i build systems that scale, not just games

focus

procedural & game systems

specialty

systems architecture

strength

performance & scalability

──── projects ────

procedural survival game

main project focused on chunk streaming, procedural terrain generation, world loading, and performance-oriented systems.

main project godot c# chunk streaming optimization

project horizons

systems-driven procedural experiments with reusable logic, world generation ideas, and gameplay architecture.

godot gdscript systems architecture

project horizons csharp

a c# version with stronger focus on cleaner code, structure, runtime performance, and maintainability.

c# .net performance refactor

call of mages

combat and magic prototype focused on feel, iteration speed, and clear gameplay systems.

combat prototype game systems

──── about ────

i'm gui bertoso, also known as patoLizo. i'm focused on game systems, procedural generation, chunk streaming, optimization, and building scalable worlds that do not fall apart when the project gets bigger.

stack

godot • c# • python • c++ • gdscript

procedural generation • chunk streaming • lod • multimesh • optimization • systems design

contact

discord: pato_lizo

github: gui-bertoso

identity: patoLizo