real-time systems focused on scalability and procedural generation
focused on performance, scalability and real-time generation
i build systems that scale, not just games
procedural & game systems
systems architecture
performance & scalability
main project focused on chunk streaming, procedural terrain generation, world loading, and performance-oriented systems.
main project godot c# chunk streaming optimizationsystems-driven procedural experiments with reusable logic, world generation ideas, and gameplay architecture.
godot gdscript systems architecturea c# version with stronger focus on cleaner code, structure, runtime performance, and maintainability.
c# .net performance refactorcombat and magic prototype focused on feel, iteration speed, and clear gameplay systems.
combat prototype game systemsi'm gui bertoso, also known as patoLizo. i'm focused on game systems, procedural generation, chunk streaming, optimization, and building scalable worlds that do not fall apart when the project gets bigger.
godot • c# • python • c++ • gdscript
procedural generation • chunk streaming • lod • multimesh • optimization • systems design
discord: pato_lizo
github: gui-bertoso
identity: patoLizo